Bloxiverse
Designing for majority of users allows for more accessibility within the metaverse




Problem
Application
Role
Duration
Tools
Designing a more user-friendly metaverse world for first-time users
Desktop
Lead Designer
3 months
Procreate, Figma, Google Suite, Zoom
Nick and Sarah showcasing who is the ideal user
Creating flows for frictionless use
Before starting the sketches for the prototype I was ideating the possible user flows on how one would go about using the app. I want to make the least amount of steps for a user to be able to choose a spot and travel to said location.
Sketches of possible user flows for WanderGram
Illustrating the blueprints
Before starting the sketches for the prototype I was ideating the possible user flows on how one would go about using the app. I want to make the least amount of steps for a user to be able to choose a spot and travel to said location.
Last impressions from the sprint
After finishing the design spring here are the main takeaways from the experience:
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Take inspiration for the UI from other apps that contain similar features to save time
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When creating features from data already conducted pay close attention to any overlapping concerns to create an all in one solution for the users
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People love being given the option to learn all that they can about the place
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When you create a fun looking app it creates excitement and interest
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When designing in a short amount of time it forces designers to come up with on the fly solutions
If given more time I would be able to create a more fleshed out prototype and integrate the editing features from the original app and create a more effortless flow from finding the location to editing then posting.
Test out the live WanderGram prototype below